Sexbot Brothels: What Are the Pros and Cons of Robotic Sex Workers?By Tom Woodley Last updated May 28, 2017
Android escorts could take over the sex industry.
Sex robots are coming. Just last month, Realbotix launched the beta version of its artificial intelligence app that will pair with its soon-to-be-released robotic heads—heads that will attach to the bodies of silicone sex dolls and eventually full-body sexbots. Many futurists think that by around 2050, such robots could be commonplace.
The imminence of their arrival raises the possibility of robot sex workers and even robot brothels. Last year there were rumours that European escort service Facegirl.ch was planning to open a cafe that served robot blowjobs and coffee in Geneva, Switzerland.
This so-called “fellatio cafe” has yet to materialize, and the existence of such technology today that would allow such robotic sex acts is dubious.
However, a few months ago sex doll agency LumiDolls opened Europe’s first sex doll brothel in Barcelona, Spain, joining the likes of Japan in offering synthetic escorts. These dolls are not robotic, but it’s one step closer towards a world of Gigolo Joes and Janes.
The idea of android prostitutes has generated polarized reactions from researchers and ethicists. Would paying robots for sex be a good thing? Is this the dawn of a brave new world, or of a dark, mechanical future?
Add These 12 Content Marketing Tools to Your Startup’s Arsenal
High-quality content can help your startup build a recognizable brand, increase your email list and acquire new customers. The challenge isn’t understanding why you should invest in content marketing, but how.
I could spend hours explaining content marketing statistics, giving numerous examples of successful content marketing initiatives, and even creating a custom content strategy for you. But if you don’t have the right tools in your arsenal, you’re fighting an uphill battle.
Related: How to Create an Awesome Blog
Choosing the right content marketing tools can help you expedite your content marketing success. There are countless tools out there today, but the following 12 are a great place to start:
Content marketing works when you have a complete funnel in place. If you’re publishing content without conversion goals, what’s the point?
Picreel is a popup tool that will help you capture email addresses and get a call to action in front of your audience. The tool shows visitors an exclusive message based on specific behaviors. Basically, it’s like a little ninja that serves the right message at the right time.
It’s important to understand the keywords your audience uses, but not just for search-engine optimization purposes. Solid keywords provide ideas for new content pieces, pages on your website and even products
When a new Windows 10 update isn’t showing up, use this guide to download and install cumulative updates manually.
Microsoft makes available updates for Windows 10 in the regular basis to patch any security hole and to improve the functionality of the operating system. However, even now that updates are mandatory to keep devices always up to date, sometimes updates may not appear for download on your computer for a long time.
Although Windows Update is the preferred method to get updates, Microsoft also allows users to manually download new patches as they become available through the “Microsoft Update Catalog” website. While mainly a resource for IT administrators who need to test updates before pushing them to devices in their network, you can use the Update Catalog to quickly download a new update if it’s not showing for you in Windows Update as an alternative option.
In this Windows 10 guide, we’ll walk you through the steps to find, download, and install updates manually on your device.
How to download cumulative updates
It’s important to note that the Microsoft Update Catalog doesn’t list anything, instead it’s a search page, where you must know exactly the update you want to download.
The easiest way to find an update is knowing its Knowledge Base reference number. For example, on October 11th, Microsoft released Windows 10 build 14393.321, which Knowledge Base reference was KB3194798. You can find the references when we publish a new article about a new update, or when you visit the Windows 10 Update History website. Then do the following:
- Visit the Microsoft Update Catalog website.
Quick Tip: If you can’t access the site using Microsoft Edge, you can also try opening a new InPrivate window, which should let you get through.
- Do a search for the update using the KB number for the update you want. For example, KB3194798.
It is as if you were doing work Press Kit
Play It is as if you were doing work in your browser (probably not mobile-friendly, sorry)
- Developer: Pippin Barr
- Release: 5th of July, 2017, 11:00 EST
- Platform: Browser (probably mobile-unfriendly)
- Code repository: https://www.github.com/pippinbarr/itisasifyouweredoingwork/
- Price: $0.00
The robots are here! No more work! It’s great! Is it great?! Wait! You feel apathetic and unproductive! You miss clicking buttons! You miss waiting for progress bars! You miss checkboxes! You miss work! But it’s going to be okay! Use this handy application and it is as if you were doing work!
Who is this Pippin Barr guy?
He works within the Technoculture, Art, and Games (TAG) Lab which is part of the Milieux Institute for Arts, Culture, and Technology. In fact right now he’s the associate director of TAG!
It is as if you were doing work had been around for a long time before I really managed to start working on it properly. I actually documented the original moment that sparked that game in a blog post titled Close analysis of having a game idea – basically I was watching Rilla resizing an image while working on a project and suddenly felt like it would be amazing to have a game entirely premised on totally conventional operations with traditional user-interfaces. From there it became the idea of a WarioWare-esque game where you would complete simple interface operations under time pressure (I will likely return to this) with various ideas for layering on some kind of meta-narrative, or AI-twist, or something to make it more ‘spectacular’.
After a couple of months with it on the back-burner, I came back to the game thinking mostly in terms of technologies. Specifically, I was teaching a web development course at university and started thinking it would be interesting to build a game using a kind of standard-issue user-interface library like jQuery as opposed to building it with a game engine. It felt like there was something appropriate about using tools that actually fit in with the nature of the game as interface-oriented. So at that point I started nailing down what I’d actually be able to implement with jQuery UI’s tools (e.g. checkboxes, radio buttons, buttons, progress bars, etc.).
At a certain point while working on the actual underlying framework I tried to name the game and realised it could actually serve as a kind of sequel to It is as if you were playing chess, hence: It is as if you were doing work. The title gave some more structure to what the game was meant to be about. Rather than being WarioWare-style zany fun with interface elements, it now needed to fit into the It is as if idea of a performative game that enables you to simulate an activity.
Making the game a sequel briefly led me down a path of trying to make an incredibly abstract version where there was little to no actual language and the texts were represented with unicode block characters instead. The UI was styled in a similar way to It is as if you were playing chess with clean white lines on a dark grey. It actually looked pretty good, but it became so abstract that it was less and less clear that the was about anything. When playing around with the interface elements I had a feeling of detachment, rather than the sense of simulating work.
I had a break-through on this front in New Zealand when I decided to style in interface so it looked like Windows 95 to some extent. Having a kind of clunky ‘old-timey’ UI style made the game lighter hearted and also allowed me to go back to thinking about actually legible content for the interfaces. It pretty quickly settled into more of a desktop OS model of windows and dialogs popping up, with the user performing tasks that both looked and felt like work: typing, moving sliders, clicking on icons.
With the look settled, the content started being decided by the fact I was thinking about this project as part of the Speculative Play project I’m part of with my colleagues Rilla Khaled (who also happens to be my wife) and Chris Moore. That project is about creative interactive, playful media that speaks to alternate presents or near/distant futures. I positioned It is as if you were doing work in the context of the apparently near future of automated work (I read Rise of the Robots by Martin Ford recently in this vein). Thus the game poses as an application that humans who have been put out of work by robots and AI can play as a way to recapture the sense they once had of doing work and being productive. It’s a kind of semi-condescending service offered by this new world to those of us who can’t deal with it.
And that’s how the game came together.
(You can see the game’s process documentation for far more information about its development than you could possibly want.)
Bloggers are angry! Feminist bloggers! They’re not up in arms about the unrealistic physical proportions of digital women or on-the-go near pedophilia this time, they’re upset about the concept of Sony’s PlayStation Network release Fat Princess. The cutesy 32-player hack and slash sees a rotund royal being overfed by the enemy, making her rescue and transport across the battlefield difficult.
An experiment claims to have invalidated a decades-old criticism against pilot-wave theory, an alternative formulation of quantum mechanics that eliminates the most baffling features of the subatomic universe.
Economists believe in full employment. Americans think that work builds character. But what if jobs aren’t working anymore?
Google’s 49-qubit chip will allow them to develop a 49-qubit quantum system that can solve problems that are far beyond the capacity of ordinary computers: Google calls this goal quantum supremacy. The 20-qubit system that the Google quantum computing team is now working on currently boasts a “two-qubit fidelity” of 99.5 percent. The higher the rating, the fewer errors the system makes. Quantum supremacy demands not only a 49-qubit system, but also sufficient accuracy to achieve a two-qubit fidelity of at least 99.7 percent—which Google is on track to deliver by the end of 2017.
QUANTUM COMPUTING, QUANTUM SPEED
Google isn’t alone in their quest for advancing quantum computing. In 2016, IBM was running a 5 qubit computer, but by May 2017, it was offering beta access to its 16 qubit platform to the public for testing purposes. Furthermore, qubits alone aren’t the only consideration for actually achieving working quantum computers; error correction and scaling will also be critical to quantum systems. However, if Google does achieve quantum supremacy, it will be a major step forward.